Your preparations fight. Your loot shapes the next expedition.
Recruit adventurers and build a party with the gear, skills, front line and rear support you want. Choose a route, then watch your plans unfold in real-time automatic battles. Decide who holds the line, who keeps the party alive and who brings the firepower.
Auto combat by default. Take over one member whenever you want.
Leave the whole party on auto, or click a character’s rotating icon to direct that adventurer’s movement, attacks and skills. The rest keep fighting automatically. Switch members or return to auto at any time. Direct control is always your choice.
From a better weapon to a party of your own
Recruit warriors, defenders, archers, mages and healers, then develop their roles through class advancement. Compare your loot, replace equipment, craft and enhance gear for the next contract. Combine equipped skills, equipment-granted skills and unique item effects to find a setup that suits your party.
A guild that grows with every return
Use expedition rewards to develop your adventurers and equipment while managing injuries and contracts. Prepare your next party and send other members on dispatches. Take your stronger guild into new regions and boss fights.
Six campaign chapters—and The Last Lockdown
Build your regional reputation and face the Heart of the Abyss across a six-chapter campaign. Keep adventuring with the same guild after the ending.
- The Last Lockdown: Six epilogue contracts and three new bosses continue the story beyond the abyss.
- Wardnet Trials I, II and III: A succession of boss fights awaits parties that complete the epilogue.
- New collection goals: Five class-specific unique weapons and five relics, with special effects and achievements to pursue.
- Keep growing: Develop your guild beyond the campaign, refine your equipment and formations, and take on tougher goals.
Start with a small guild. Build the expedition party you want to lead.