神盾 PC 游戏本体
游戏版本 Build 26170145 · 2 个文件(RAR)
《ASPIS》是一款以20世纪80年代末苏联为背景、注重叙事的第一人称恐怖游戏。工程师安德烈进入一套实验系统,希望再次见到已故的家人。然而机器却开启了通往不该被发现之世界的道路。探索研究所,踏入现实的彼端。

苏联,1987年。六名志愿者被接入ASPIS——一套用于预测历史事件的实验系统。一年过去了,却没有任何人醒来。
工程师安德烈也是参与者之一。他同意参加实验,只为获得一次机会,再见到已经去世的妻子安娜和女儿丽莎。然而,ASPIS并未生成受控的模拟,而是打开了通往其创造者从未打算抵达之地的道路。


安德烈的旅程始于控制论研究所,随后逐渐远离熟悉的现实,走向扭曲的旧日场所、古老的建筑,以及早在ASPIS启动之前便已存在的世界。
探索环境,寻找文件与记录,操作OGAS终端,并拼凑实验期间发生的一切。故事会通过世界本身、与角色的相遇以及电影化场景逐步展开。

探索终将演变为追逐与正面冲突。守卫者无法被简单地一枪击毙:它会穿过走廊和房间追赶安德烈,迫使他利用门、周围环境和逃生路线来摆脱追击。
面对其他敌人时,你可以使用马卡洛夫手枪、近身战斗和环境中的物体进行反击,但弹药与其他资源需要在途中寻找。


PEP-01能够操控X能量:捕获并转移能量,为设备供能,以及改变特定机关的状态。
安德烈还可以借助它在不同现实层之间开启星界窗口。在一种世界状态中无法触及的物体,可以从另一种状态中看见并取出。利用这一机制进行探索并解开空间谜题。


安德烈并非独自被困在ASPIS之中。旅途中,他会遇到其他志愿者、研究所所长,以及一些似乎远比安德烈更熟悉机器所开启世界的存在。
一只会说话的学者猫知晓古老的通路,显然也比它愿意透露的更加了解正在发生的一切。在其中一个世界里,安德烈还会遇见魔鬼——但没有任何人会向他展示完整的真相。

安德烈走得越远,这场实验便越发紧密地与他当初进入ASPIS的原因交织在一起。
在故事最后,玩家必须做出一次选择。这个选择将决定安德烈的命运,并导向两种结局之一。

USSR, 1987. Six volunteers are hooked up to ASPIS — an experimental system designed to predict historical events. One year later, not a single one has woken up.
Among them is Andrey, an engineer who agreed to the experiment for a single chance to see his deceased wife, Anna, and daughter, Liza, once more. But instead of generating a controlled simulation, ASPIS opens a path to places its creators never intended to reach.


Andrey’s journey begins at the Institute of Cybernetics and gradually leads him far from familiar reality: toward distorted versions of recognizable places, ancient structures, and worlds that existed long before ASPIS was ever launched.
Explore the environment, find documents and records, interface with OGAS terminals, and piece together the events of the experiment. The story unfolds gradually through the world itself, character encounters, and cinematic scenes.

Exploration eventually gives way to chases and confrontations. The Guardian cannot simply be shot and killed: it pursues Andrey through corridors and rooms, forcing him to keep moving and find a way out under constant pressure.
Other opponents can be fought using a Makarov pistol and melee combat, while ammunition and other resources must be found along the way.


The PEP-01 allows you to interact with Energy X: capturing and transferring it, powering machinery, and changing the state of specific mechanisms.
With its help, Andrey also opens astral windows between different layers of reality. Objects unreachable in one state of the world can be seen and extracted from another, using this mechanic for exploration and solving spatial puzzles.


Andrey is not alone inside ASPIS. Along the way, he encounters other volunteers, the Institute Director, and beings who seem far more familiar with the worlds opened by the machine than Andrey is.
A talking Cat knows the ancient pathways and clearly understands what is happening better than he is willing to share. In one of the worlds, Andrey also meets the Devil — but none of them gives Andrey the whole picture.

The further Andrey goes, the more deeply the experiment becomes tied to the reason he agreed to enter ASPIS in the first place.
In the finale, the player will have to make a single choice that will determine Andrey's fate and lead to one of two endings.

ソ連、1987年。歴史的事件を予測するために開発された実験システム「ASPIS」に、6人の志願者が接続された。1年後、目を覚ました者は一人もいない。
参加者の一人である技師アンドレイは、亡き妻アンナと娘リザにもう一度会うため、実験に志願した。だがASPISは制御されたシミュレーションを生成する代わりに、開発者たちが決して到達するはずのなかった場所への道を開いてしまう。


アンドレイの旅はサイバネティクス研究所から始まり、見慣れた現実から次第に遠ざかっていく。そこにあるのは、歪められた既知の場所、古代の建造物、そしてASPISが起動するよりはるか以前から存在していた世界だ。
周囲を探索し、文書や記録を見つけ、OGAS端末を操作して、実験中に起きた出来事をつなぎ合わせよう。物語は世界そのものや登場人物との出会い、シネマティックな場面を通して少しずつ明らかになる。

探索はやがて追跡と対決へと変わる。ガーディアンは銃で撃つだけでは倒せない。廊下や部屋を越えてアンドレイを追い続けるため、扉や周囲の環境、逃走経路を利用して生き延びなければならない。
ほかの敵には、マカロフ拳銃や近接攻撃、周囲の物を使って立ち向かえる。ただし、弾薬やその他の資源は道中で探す必要がある。


PEP-01を使うと、エネルギーXを捕捉・移送し、設備を起動したり、特定の機構の状態を変えたりできる。
さらにアンドレイは、異なる現実の層をつなぐ「アストラル・ウィンドウ」を開く。一方の世界状態では届かない物体を、もう一方から見つけて取り出す。この仕組みを探索や空間パズルの解決に活用しよう。


ASPISの内部にいるのはアンドレイだけではない。道中では、ほかの志願者、研究所の所長、そして機械が開いた世界をアンドレイよりはるかによく知る存在たちと出会う。
言葉を話す学者猫は古代の通路を知り、何が起きているのかを理解しているが、そのすべてを語ろうとはしない。ある世界では悪魔にも出会うが、誰もアンドレイに全貌を明かしてはくれない。

アンドレイが先へ進むほど、実験は彼がASPISへ入ることを決めた理由と深く結びついていく。
物語の最後にプレイヤーは一度だけ選択を迫られる。その決断がアンドレイの運命を定め、2つある結末のいずれかへ導く。
ASPIS is an atmospheric mystical thriller set in an alternative USSR of the late 80s. You play as a scientist who has lost his family and is involved in a dangerous experiment to create a reality simulation. Explore the cybernetics institute, travel between worlds and encounter a distorted reality

USSR, 1987. Six volunteers are hooked up to ASPIS — an experimental system designed to predict historical events. One year later, not a single one has woken up.
Among them is Andrey, an engineer who agreed to the experiment for a single chance to see his deceased wife, Anna, and daughter, Liza, once more. But instead of generating a controlled simulation, ASPIS opens a path to places its creators never intended to reach.


Andrey’s journey begins at the Institute of Cybernetics and gradually leads him far from familiar reality: toward distorted versions of recognizable places, ancient structures, and worlds that existed long before ASPIS was ever launched.
Explore the environment, find documents and records, interface with OGAS terminals, and piece together the events of the experiment. The story unfolds gradually through the world itself, character encounters, and cinematic scenes.

Exploration eventually gives way to chases and confrontations. The Guardian cannot simply be shot and killed: it pursues Andrey through corridors and rooms, forcing him to keep moving and find a way out under constant pressure.
Other opponents can be fought using a Makarov pistol and melee combat, while ammunition and other resources must be found along the way.


The PEP-01 allows you to interact with Energy X: capturing and transferring it, powering machinery, and changing the state of specific mechanisms.
With its help, Andrey also opens astral windows between different layers of reality. Objects unreachable in one state of the world can be seen and extracted from another, using this mechanic for exploration and solving spatial puzzles.


Andrey is not alone inside ASPIS. Along the way, he encounters other volunteers, the Institute Director, and beings who seem far more familiar with the worlds opened by the machine than Andrey is.
A talking Cat knows the ancient pathways and clearly understands what is happening better than he is willing to share. In one of the worlds, Andrey also meets the Devil — but none of them gives Andrey the whole picture.

The further Andrey goes, the more deeply the experiment becomes tied to the reason he agreed to enter ASPIS in the first place.
In the finale, the player will have to make a single choice that will determine Andrey's fate and lead to one of two endings.
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游戏版本 Build 26170145 · 2 个文件(RAR)
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