大家好,我们是Aluba工作室,很高兴和大家分享我们的游戏:
关于游戏
大家好,我们是Aluba工作室,很高兴和大家分享我们的游戏:全网公敌
游戏介绍
全网公敌是一款剧情向黑客解密游戏,玩家扮演一名“黑客”,通过网络搜索和社工手段获取目标人物信息,其所有爱好、生活习惯、人际关系和隐藏最深的秘密都无处遁形。游戏目前共五个章节,每个故事看似各自独立,随着剧情的发展却是草蛇灰线,伏脉千里。当所有事件串联起来,竟隐藏着惊天的秘密……
游戏中的故事也能看到社会热点话题的影子,希望玩家在游玩的同时,对网络本身也能产生反思,学会保护好个人隐私。
第一章:程序员之死
某公司CEO跳楼自杀,自称被毒妻勒索千万;而妻子却在社交网络上发布被家暴的照片。谣言满天,谁在说谎?
第二章:看不见的眼睛
女大学生的不雅视频在网络疯传,这一刻,她已然社会性死亡。到底谁才是始作俑者?女性的安全又该由谁去保护?
第三章:消失的证据
品学兼优的学生会长忽然失踪。霸凌事件使案情越发扑朔迷离。谁是凶手,谁是受害者?
第四章:羞辱的代价
天降巨瓜,女歌星再次被爆黑料!恐吓信、炒作、前女团成员自杀事件……网络再掀舆论狂欢!
第五章:代码永生
当社会陷入癫狂,你是否也愿意加入永生代码,获得真正的爱与永生?
更多精彩内容...
题材构思
在团队立项会的“友好”沟通中,我们发现当互联网不断渗透人们的生活,使信息加速传递时,一个负面事件可以很快传遍整个互联网。
在这个过程中,罪恶会被曝光、被惩治,这些会让人们大快人心;但也有人会遭受着来自网络键盘侠满怀恶意的咒骂与凌辱。当这些网络暴力不断升级,带来的结果往往会超出事件本身,更有甚者不堪压力而结束宝贵的生命。
因此我们决定开发这么一款与“黑客”、“人肉”、“隐私数据泄露”题材相关的游戏,希望让玩家去扮演一名黑客,社工(人肉)目标人物,找出他们的隐私秘密。希望通过这个过程让玩家产生思考,并作出自己正确的判断。
核心功能
经过一年多的努力,我们完成了一部分游戏的构想,实现了一些社工(人肉)手段,并将它们融入进了我们的游戏中:
·网络搜索
玩家通过浏览器搜索功能收集目标对象的基础信息。
·数据库
利用已知信息输入到数据库中,通过筛选后获取目标对象的其他信息。
·破解
通过获得的目标人物信息来生成密码,用于登陆各平台的账户(包括邮箱、社交平台、聊天软件等)。
·伪装
获取目标对象的需求、社交圈等,根据信息选择伪装,通过和目标对象接触套取更多信息。
·聊天套话
添加目标对象为好友后,进行聊天套话获取信息。
·图片分析
从图片中获取有价值的信息内容及相关线索。
·钓鱼
发送钓鱼链接侵入目标人物的硬件设备(电脑、手机),获取到隐私信息。
当然,后期还会解锁更多的高阶社工方法!
游戏特点
·代入感强
在虚构的世界里,玩家扮演一名黑客,接受一家公司委托,完成一个个不同的社工事件,体验真实的黑客操作。
·玩法多样
游戏内有多个系统,除了社工系统,还会有推理、追踪、解谜,破坏侵入等系统需要玩家们去一一攻破。
·剧情复杂
游戏中你将面临大量的选择和谜题,而不同的选择可能将导致不同的结局。
·人物众多
登场人物众多,每个人物都有自己的性格特点,而他们背后都有着不为人知的故事,需要作为黑客的你去一一发现事件的真相。
写在最后
最开始确定游戏题材时,我们考虑了很久。因为受这是我们的战争、请出示证件、奥威尔等优秀的独立游戏的影响,我们也想做出一款能够让玩家脱离游戏之外有所思考的游戏,因此在题材方面也是绞尽脑汁。
为了让玩家获得真实的黑客体验,我们建立了一个社工学群组,找到一些社工高手,向他们请教关于社工的知识。甚至拜读了由著名黑客凯文·米特尼克撰写的书籍《反欺骗的艺术》,见识了真正的黑客大师是如何工作的。这些线上和线下的学习直接为我们团队所有人打开了新世界的大门,光是涉及的学科就包含了社工学、心理学、微表情学,套话技巧等等,丰富的内容也让我们对游戏的题材和玩法充满了信心。
不止是专业的人士和书籍,我们还在一些电影作品中找寻灵感。比如通过《我是谁:没有绝对安全的系统》,我们见识了对黑客技术更艺术和更有代入感的展现形式;通过《网络迷踪》,我们了解了如何在细节处制造反转,如何让玩家将注意力聚焦在我们期望他们关注的地方。每一部分的学习都让我们受益匪浅,迫不及待的想将它们用在我们的游戏中。
综上所述,这是一款综合了众多特色且独一无二的游戏,希望大家能够喜欢并且支持我们工作室的第一款作品,也希望能在社区获得您的建议和反馈。
大家好,我們是Aluba工作室,很高興和大家分享我們的遊戲:
關於遊戲
大家好,我們是Aluba工作室,很高興和大家分享我們的遊戲:全網公敵
遊戲介紹
全網公敵是一款劇情向黑客解密遊戲,玩家扮演一名“黑客”,通過網絡搜索和社工手段獲取目標人物信息,其所有愛好、生活習慣、人際關係和隱藏最深的秘密都無處遁形。遊戲目前共五個章節,每個故事看似各自獨立,隨著劇情的發展卻是草蛇灰線,伏脈千里。當所有事件串聯起來,竟隱藏著驚天的秘密……
遊戲中的故事也能看到社會熱點話題的影子,希望玩家在遊玩的同時,對網絡本身也能產生反思,學會保護好個人隱私。
第一章:程序員之死
某公司CEO跳樓自殺,自稱被毒妻勒索千萬;而妻子卻在社交網絡上發布被家暴的照片。謠言滿天,誰在說謊?
第二章:看不見的眼睛
女大學生的不雅視頻在網絡瘋傳,這一刻,她已然社會性死亡。到底誰才是始作俑者?女性的安全又該由誰去保護?
第三章:消失的證據
品學兼優的學生會長忽然失踪。霸凌事件使案情越發撲朔迷離。誰是兇手,誰是受害者?
第四章:羞辱的代價
天降巨瓜,女歌星再次被爆黑料!恐嚇信、炒作、前女團成員自殺事件……網絡再掀輿論狂歡!
第五章:代碼永生
當社會陷入癲狂,你是否也願意加入永生代碼,獲得真正的愛與永生?
更多精彩內容...
題材構思
在團隊立項會的“友好”溝通中,我們發現當互聯網不斷滲透人們的生活,使信息加速傳遞時,一個負面事件可以很快傳遍整個互聯網。
在這個過程中,罪惡會被曝光、被懲治,這些會讓人們大快人心;但也有人會遭受著來自網絡鍵盤俠滿懷惡意的咒罵與凌辱。當這些網絡暴力不斷升級,帶來的結果往往會超出事件本身,更有甚者不堪壓力而結束寶貴的生命。
因此我們決定開發這麼一款與“黑客”、“人肉”、“隱私數據洩露”題材相關的遊戲,希望讓玩家去扮演一名黑客,社工(人肉)目標人物,找出他們的隱私秘密。希望通過這個過程讓玩家產生思考,並作出自己正確的判斷。
核心功能
經過一年多的努力,我們完成了一部分遊戲的構想,實現了一些社工(人肉)手段,並將它們融入進了我們的遊戲中:
·網絡搜索
玩家通過瀏覽器搜索功能收集目標對象的基礎信息。
·數據庫
利用已知信息輸入到數據庫中,通過篩選後獲取目標對象的其他信息。
·破解
通過獲得的目標人物信息來生成密碼,用於登陸各平台的賬戶(包括郵箱、社交平台、聊天軟件等)。
·偽裝
獲取目標對象的需求、社交圈等,根據信息選擇偽裝,通過和目標對象接觸套取更多信息。
·聊天套話
添加目標對象為好友後,進行聊天套話獲取信息。
·圖片分析
從圖片中獲取有價值的信息內容及相關線索。
·釣魚
發送釣魚鏈接侵入目標人物的硬件設備(電腦、手機),獲取到隱私信息。
當然,後期還會解鎖更多的高階社工方法!
遊戲特點
·代入感強
在虛構的世界裡,玩家扮演一名黑客,接受一家公司委託,完成一個個不同的社工事件,體驗真實的黑客操作。
·玩法多樣
遊戲內有多個系統,除了社工系統,還會有推理、追踪、解謎,破壞侵入等系統需要玩家們去一一攻破。
·劇情複雜
遊戲中你將面臨大量的選擇和謎題,而不同的選擇可能將導致不同的結局。
·人物眾多
登場人物眾多,每個人物都有自己的性格特點,而他們背後都有著不為人知的故事,需要作為黑客的你去一一發現事件的真相。
寫在最後
最開始確定遊戲題材時,我們考慮了很久。因為受這是我們的戰爭、請出示證件、奧威爾等優秀的獨立遊戲的影響,我們也想做出一款能夠讓玩家脫離遊戲之外有所思考的遊戲,因此在題材方面也是絞盡腦汁。
為了讓玩家獲得真實的黑客體驗,我們建立了一個社工學群組,找到一些社工高手,向他們請教關於社工的知識。甚至拜讀了由著名黑客凱文·米特尼克撰寫的書籍《反欺騙的藝術》,見識了真正的黑客大師是如何工作的。這些線上和線下的學習直接為我們團隊所有人打開了新世界的大門,光是涉及的學科就包含了社工學、心理學、微表情學,套話技巧等等,豐富的內容也讓我們對遊戲的題材和玩法充滿了信心。
不止是專業的人士和書籍,我們還在一些電影作品中找尋靈感。比如通過《我是誰:沒有絕對安全的系統》,我們見識了對黑客技術更藝術和更有代入感的展現形式;通過[ i]《網絡迷踪》[/i],我們了解瞭如何在細節處製造反轉,如何讓玩家將注意力聚焦在我們期望他們關注的地方。每一部分的學習都讓我們受益匪淺,迫不及待的想將它們用在我們的遊戲中。
綜上所述,這是一款綜合了眾多特色且獨一無二的遊戲,希望大家能夠喜歡並且支持我們工作室的第一款作品,也希望能在社區獲得您的建議和反饋。
Hello everyone, we are the Aluba Studio, and we are happy to share our game with you that is
ゲームについて
Hello everyone, we are the Aluba Studio, and we are happy to share our game with you that is Cyber Manhunt.
Like this game's name mentions, this is a cyber-puzzle game which is combined with the network of violence, big data, loss of privacy and other social problems.
Many plots of this series game relate to real events. So you can find many familiar stories in your life as Deja-vu scene.
Theme
In our creative process, we found that the Internet is more important in our life than everyone's imagination. Social events always have different opinions in the real world. And there is always has a little group of people who enjoy judging others, and because of that, the events would be more complicated, even leading emergencies to happen. When information flow quickly transforms in every place of the world, immorality and illegal news always happen. In this process, more and more people enjoy being judging process.
After careful consideration, we decided to make an amazing game to let people really know about the dangers of internet world. We focus on the dark web, truly cybercrime and privacy burglary, tried to let gamers can experience being a hacker in the real world. Every little operation would affect the life of the characters in the game, which would let you rethink the relationship between people and the internet.
Features
You can do some really hack in our game:
·Web search
You should collect basic information about the targets through the Internet search.
·Database
You can use the database to get deep information about targets.
·Crack
You would get passwords based on the obtained target's information, and use it to log in to accounts of different platforms (including email, social media, chat application, etc.)
·Chat
The exciting thing is that you need to chat with targets by disguise and use the information to get the trust of the target.
·Picture Analysis
You can get valuable information and relevant clues from pictures.
·Phishing
You can send phishing links to hack the targets' hardware devices (computer, mobile phone), and get private information.
More advanced hacking methods will be unlocked later!
Gameplay
·Highly Immersive
Gamers play as a hacker in the game, accepts the commission of the company, and solve dangerous incidents.
·Rich Gameplay
There are lots of features of Social Engineering in the game, which is including Detecting, Tracking, Puzzles-Solving, Destroying and Hacking etc..
·Complex Story
The game will judge the good and evil of the player's behavior. Different judgments will lead to different plot directions.
·Multiple Roles
There are many different roles in this game with a flash of personality. Their stories would be dug by yourself.
Written in the end
When we decided on the subject matter of the game, we thought about it for a long time. Because of This War of Mine, Papers, Please, Orwell and other excellent indie games, we also want to make a game that allows gamers to think outside the game. We tried so many times to brainstorm.
We set up a Social Engineering group to find some experts and ask them about the skills for giving gamers a real hacking experience. We even read the book The Art of Deception written by the famous hacker Kevin David Mitnick to figure out how a real hacker's works. These studies directly opened the door to a new world for all of us. The disciplines involved social engineering, psychology, micro-expressions, phrase skills and so on, which kinds of studies make us have great confidence in the theme of the game and gameplay.
Not just professionals and books, we also get inspiration from cinema. For example, through Who Am I: No System Is Safe, we have seen another explanation about hacking skills. Through Searching we have learned how to create storytelling in details and how to let the audiences and games focus on where we expect them to focus. Every times learning makes us closer to the game in my heart.
So as we mentioned before, this game is very special and unique which combines a lot of creativity. I really hope that you guys could like this game so much. Please feel free to leave your advice and feedback in Community.
Hello everyone, we are the Aluba Studio, and we are happy to share our game with you that is
About This Game
Hello everyone, we are the Aluba Studio, and we are happy to share our game with you that is Cyber Manhunt.
Like this game's name mentions, this is a cyber-puzzle game which is combined with the network of violence, big data, loss of privacy and other social problems.
Many plots of this series game relate to real events. So you can find many familiar stories in your life as Deja-vu scene.
Theme
In our creative process, we found that the Internet is more important in our life than everyone's imagination. Social events always have different opinions in the real world. And there is always has a little group of people who enjoy judging others, and because of that, the events would be more complicated, even leading emergencies to happen. When information flow quickly transforms in every place of the world, immorality and illegal news always happen. In this process, more and more people enjoy being judging process.
After careful consideration, we decided to make an amazing game to let people really know about the dangers of internet world. We focus on the dark web, truly cybercrime and privacy burglary, tried to let gamers can experience being a hacker in the real world. Every little operation would affect the life of the characters in the game, which would let you rethink the relationship between people and the internet.
Features
You can do some really hack in our game:
·Web search
You should collect basic information about the targets through the Internet search.
·Database
You can use the database to get deep information about targets.
·Crack
You would get passwords based on the obtained target's information, and use it to log in to accounts of different platforms (including email, social media, chat application, etc.)
·Chat
The exciting thing is that you need to chat with targets by disguise and use the information to get the trust of the target.
·Picture Analysis
You can get valuable information and relevant clues from pictures.
·Phishing
You can send phishing links to hack the targets' hardware devices (computer, mobile phone), and get private information.
More advanced hacking methods will be unlocked later!
Gameplay
·Highly Immersive
Gamers play as a hacker in the game, accepts the commission of the company, and solve dangerous incidents.
·Rich Gameplay
There are lots of features of Social Engineering in the game, which is including Detecting, Tracking, Puzzles-Solving, Destroying and Hacking etc..
·Complex Story
The game will judge the good and evil of the player's behavior. Different judgments will lead to different plot directions.
·Multiple Roles
There are many different roles in this game with a flash of personality. Their stories would be dug by yourself.
Written in the end
When we decided on the subject matter of the game, we thought about it for a long time. Because of This War of Mine, Papers, Please, Orwell and other excellent indie games, we also want to make a game that allows gamers to think outside the game. We tried so many times to brainstorm.
We set up a Social Engineering group to find some experts and ask them about the skills for giving gamers a real hacking experience. We even read the book The Art of Deception written by the famous hacker Kevin David Mitnick to figure out how a real hacker's works. These studies directly opened the door to a new world for all of us. The disciplines involved social engineering, psychology, micro-expressions, phrase skills and so on, which kinds of studies make us have great confidence in the theme of the game and gameplay.
Not just professionals and books, we also get inspiration from cinema. For example, through Who Am I: No System Is Safe, we have seen another explanation about hacking skills. Through Searching we have learned how to create storytelling in details and how to let the audiences and games focus on where we expect them to focus. Every times learning makes us closer to the game in my heart.
So as we mentioned before, this game is very special and unique which combines a lot of creativity. I really hope that you guys could like this game so much. Please feel free to leave your advice and feedback in Community.